Viktoria Angyal (HU) is a Graphic-Designer, currently pursuing her Master´s Degree at Interface Cultures. With a strong inclination towards real-time graphics, sound visualization, and interactive projects, Viktoria's creative journey is a blend of artistic expression and technical exploration. Her current focus revolves around the realm of memories and their relationship with the human brain. This exploration invites viewers to consider the intricate mechanisms that underlie our understanding of memory and cognition.
Isabella Auer is a media artist from Linz, studying Interface Cultures (MA) & Time-based Media (MA)@ Kunstuni Linz. Her works range from animations, videos and graphics to interactive installations, often with a focus on pop cultural themes. Moreover Isabella puts a lot of effort into curating sausage-themed exhibitions, programming crazy shit and blowing up self-made inflatables. From 2014 - 2016 she was part of Barcelona-based collective "Hungry Castle“ and since 2018 she is a member of Linz-based art collective "qujOchÖ".
isabellaauer.com
Jo Caimo is an artist, collective thinker and inventor of objects and instruments. His work lies at the intersection between performance, music, product design, installation and the digital world. With his objects and instruments he investigates “the collective” versus “the inner”, and he therefore challenges the spectator to become part of his work. He develops effective measuring instruments and platforms through which we can better understand subconscious patterns and mechanisms in co-creation processes. Researching, stimulating and visualizing the energies between people collectively is the underlying theme.
jocaimo.blogspot.com
www.sunstream.tv
www.samenschool.org
Mehmet Çolak is an audio designer and interactive media artist. He earned his bachelor's degree in Music Technologies from Istanbul Technical University and is currently pursuing a master's degree in Interface Cultures at the University of Arts Linz. Currently he is interested in interactive media, auditory interaction design and game design.
Andrea Corradi is a new media artist and curator actively pursuing a Master's Degree at Interface Cultures. His work focuses on human-computer interaction, exploring innovative approaches in multimedia art. Through his research, he collaborates with various collectives on interactive installations and web-based projects, continually pushing the boundaries of new media art.
andreacorradi.net
Maria Dirneder is currently studying at Kunstuniversität Linz, MA Interface Cultures after completing Fine Arts in Linz. Her work originates in the interaction between human activity, movement, emotions and space which is inspired by medical, psychological, scientific and technological developments.
www.callingaphrodite.com
Alex Fallica (1998, IT) is new media artist, born and raised in Lecce, south Italy. After a BA in New Technologies for the Arts at the Academy of Fine Arts in Venice and a First Level Master's Program in Cultural Project Managment, by the Università Cattolica and Politecnico di Milano, she currently attends the Interface Cultures Master Programm. Since September 2021 she also collaborates with the Milan-based multimedia art studio, Tokonoma. In June 2022 she presented her first personal exhibition in collaboration with the artist Martina Pizzigoni, "Ho sognato di angoli oscuri", curated by the young curatorial collective Artaeria. Not focusing on any specific media and beeing willing to experiment but having grown find of video-art, installation and interactivity, their research focuses on socio-anthropological aspects of the human nature, with a profound interest on violence and violation both as physical and psychological phenomenons.
Daniel Fischer, born in Tyrol, Austria, 1978, grew up in Burgenland and is now living in Linz. After finishing his education in electronics / information technology he found his love for art and is now studying at the Art University Linz.His work often deals with data visualization on a physical habenic level and making less conscious things visible.
www.daniel-fischer.at
Stella Grübler (AT) is a multi-media designer, photographer and writer by day and a philosopher, botanist and astronomer by night. Her work is often revolving around translation and transposition. Aiming to explore the possibilities of combining one world with another, she often incorporates living organisms into her artworks. She tries to blur the confinements of perception by examining the symbiosis of nature and technology in search for a new utopia. She completed her BA in Graphic Design & Photography at Kunstuniversität Linz and is currently pursuing her Master’s in Interface Cultures.
www.gruebler.cc
Born in Cairo in 1992, this individual is an architect and a new-media artist. He earned a bachelor's degree in architecture engineering and environmental studies from AASTMT in Cairo, Egypt in 2016. His interests lie in using architecture as a medium for art and interactive solutions that bridge the gap between humans and machines or other humans. He enjoys transforming static spaces into dynamic ones by integrating various disciplines, including culture, art, science, and technology. Additionally, they are passionate about urban art and public space interaction, with the goal of creating a sense of place (placemaking). Their ultimate objective is to explore new user-friendly approaches and techniques that can be applied to the real world.
2013 a participant at Olafur Eliasson’s Institut für Raumexperimente in Berlin Art University
2015 graduation from the Christophe Charles seminar, theDepartment of Imaging Arts and Sciences at Musashino ArtUniversity in Japan
2018 a visiting artist of Topological Media Lab at Concordia university
2021 Public works sponsored and managed by the Chishima Foundation were permanentlyexhibited in Kitakagaya, Osaka
2022 currently at University of Art and Design Linz in Austria
His work were shown at 17 countries
CV.pdf
Sara Koniarek (*1996) is an Austrian multimedia artist. Her work focuses on different topics such as language, identity, cryptography, gamification and the duality and relationship between digital and analog media. She completed her BA in graphic design and photography and is currently studying at the Kunstuniversität Linz, MA Interface Cultures. Her work has been exhibited at the Ars Electronica Festival 2021 and was the recipient of the Prix Robert 2021.
Maria Konstantinova is a visual storyteller with a background in Illustration, Animation and Cinematography. She has worked on integrating interactive storytelling into branding during her undergraduate degree and then as a freelance illustrator-storyteller. Maria’s current studies cover experimental forms of narration and creating immersive game experiences for educational purpose
Joann Lee (KR) studied painting(BA) at Hongik University in Seoul and participated in various group exhibitions in Seoul after graduation. Traveling throughout Europe and the US, Lee learned about new cultures and decided to continue studying art. She studied time-based and interactive media arts(BA) at the Kunstuniversität Linz. Currently, she is studying Interface Culture(MA) at the same university. As an artist, she is interested in user-based interactive art and mixture of various genres of art such as painting and media, interactive installation and performance, etc. Every year from 2020, she has participated in the Ars Electronica Festival and her animation "Screen Capture" was screened at the Tricky Women International Animation Film Festival 2021.
joan-n.com
Is a multidisciplinary artist, born in Spain and now lives in Linz where he attends to Interface Cultures master programme in Kunstuniversität. He studied a BS in Computer Science and complemented his scientific training with studies in drawing and sculpture. Besides his personal projects he has collaborated with many artists to develop artistic projects of different kinds. His work is about the relationship of modern society and technology
muimota.net
Maria Orciuoli is a media artist based in Linz. Dubbing her practice ‘constructive pastiche,’ she navigates the fields of filmmaking, speculative design, and creative coding, often engaging with themes of perception, consumer culture, and technology’s influence on human subjectivity. Maria graduated in Economics (2011) and International Management Studies (2013) while living in Rome, Lisbon, Paris, and Berlin. Since 2021, she has been a MA student at the Interface Cultures department of the University of Art & Design in Linz. In a parallel universe, she runs KO-HUM, a communications agency promoting artists and cultural producers working in music and performing arts.
mariaorciuoli.xyz
Martina Pizzigoni (Italy, b. 1998) is a multimedia artist. They graduated in New Media Art technologies (BA) at the Academy of fine Arts in Venice. In 2021, they got a master’s degree in Cultural Project Management within the Università Cattolica and Politecnico di Milano, where they pursued an internship with the art collective Studio Azzuro. In 2022 they have been collaborating with the Israeli artist Yuval Avital, by joining the creative team as an art projects developer within the Reggio Parma Festival. Their artistic practice focuses on creating interactive experiences for viewers. The main interest of their research is the context we live in and the social and anthropological aspects that characterize our society, especially when they are linked to digital technologies. Currently, they are attending the MA program Interface Culture at the Kunstuniversität in Linz, Austria.
linktr.ee/Martypizzi
“My goal is not to become an artist, but to take people on a journey of curiosity and creativity through interactive artworks, combining art with science-based approaches.” As a trained scientist, Rene Preuer (Austria) is interested in exploring new territory in the field of art, with the vision of connecting science and art more closely going forward. With a background in soft matter (e.g. flexible sensors), he is particularly interested in how the new technologies and materials from this research area can be utilised for interactive artworks as part of his artistic research. He is currently studying Interface Cultures (MA) at the University of Art and Design in Linz, with the focus on developing a unique artistic practice of his own.
Born in Barcelona (1992) and based in Linz (2015). Graduated in Product Design from the School of Design and Engineering of Barcelona ELISAVA (2015) and current MA student at Interface Culture master program at Kunstuniversität Linz. During her BA studies she started to work with new technologies and interactive installations in order to experiment in different fields and to understand the basics. Working on the intersection of design, education, technology and art, she aims to explore the relation between the object and the interaction embedded in it.
www.behance.net/irenerodenas
Lea Schnell (born in 1990) studied Theatre, Film and Media Studies and English and American Studies (BA & MA) with a focus on media & cultural theories at the University of Vienna. Currently, she is attending the MA program Interface Culture at the University of Art and Design in Linz. Her fields of interests include VR/MR based interaction, pervasive games and interactive art.
Camilla Scholz completed her bachelor's degree in creative technology at the University of Twente in Enschede, Netherlands, and is currently pursuing a master's degree in Interface Cultures. Her interests revolve around human-computer interaction and interactive art. She draws inspiration from the diversity of people and their unique interactions with art, as well as how interfaces and media shape interactions and behaviours.
camilla-scholz.webflow.io
Till Schönwetter (Germany, 1998*) is a new media artist and curator. With an interest in landscapes and virtual environments, he explores, experiments and plays with a multitude of technological gadgets and digital worlds. Using the environment as the object, the gallery as the artwork, he reflects on the landscapes we walk on and the platforms we use.Stemming from landscape painting, his multidisciplinary practice includes strong romantic notions, which he expresses in images, interactive worlds/ video games, curated virtual exhibitions and various playful experiments.
Flavia-Luna Somarriba Perez-Desoy is an Interactive Designer graduate from Elisava School of Design in Barcelona. She is passionated by her work and the interdisciplinarity interactive design and interactive art allows. She furthermore has a passion for languages and all sort of meanings of expression, whether it be acting, dancing, pattern making or body painting. She dubbed movies with Audioprojects in the past. Shw is fluent in English, French, Spanish and Catalan and also speaks Italian as well as currently studying Korean"
readymag.com
Lilly Stelzer is currently pursuing her Master's degree in Interface Cultures after completing her Bachelor's degree in Creative Technology in the Netherlands. She creates interactive works that integrate technology, art, and design, all while maintaining a critical perspective on societal issues. Her previous works have explored themes of feminism, sustainability, and challenging societal norms.
"I am an artist and designer from Florence, Italy. I graduated in sculpture at the Academy of Fine Arts in Carrara. In 2019 I got a master’s degree in Exhibit Design at the Institute for Art and Restoration of Palazzo Spinelli in Florence. I participated in The Wrong Biennale (2019-2020) and in 2022 I was shortlisted for the video category of the competition "Artefici del nostro Tempo" organised by the city of Venice.My practice is developed through the study of new technologies for manipulation, 3D printing, rendering, animations and installation. These tools allow the creation of sculptural forms of digitally conceived objects that always have an impact on our reality. During the design process rules of interweaving between the online and the physical world have to be taken into account: these two realities cannot avoid a certain kind of communication, they cannot be divided, hence why they are both fundamental tools for research. Therefore, in this continuous passage, occurs a deconstruction of contemporary and classic forms through the transition from a physical to a digital space, which thanks to the modeling process returns to our reality with a new appearance." Sofia Talanti
sofiatalanti.com