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Welcome at the Interface Culture program website.

Acting as creative artists and researchers, students learn how to advance the state of the art of current interface technologies and applications. Through interdisciplinary research and team work, they also develop new aspects of interface design including its cultural and social applications. The themes elaborated under the Master's programme in relation to interactive technologies include Interactive Environments, Interactive Art, Ubiquitous Computing, game design, VR and MR environments, Sound Art, Media Art, Web-Art, Software Art, HCI research and interaction design.

The Interface Culture program at the Linz University of Arts Department of Media was founded in 2004 by Christa Sommerer and Laurent Mignonneau. The program teaches students of human-machine interaction to develop innovative interfaces that harness new interface technologies at the confluence of art, research, application and design, and to investigate the cultural and social possibilities of implementing them.

The term "interface" is omnipresent nowadays. Basically, it describes an intersection or linkage between different computer systems that makes use of hardware components and software programs to enable the exchange and transmission of digital information via communications protocols.

However, an interface also describes the hook-up between human and machine, whereby the human qua user undertakes interaction as a means of operating and influencing the software and hardware components of a digital system. An interface thus enables human beings to communicate with digital technologies as well as to generate, receive and exchange data. Examples of interfaces in very widespread use are the mouse-keyboard interface and graphical user interfaces (i.e. desktop metaphors). In recent years, though, we have witnessed rapid developments in the direction of more intuitive and more seamless interface designs; the fields of research that have emerged include ubiquitous computing, intelligent environments, tangible user interfaces, auditory interfaces, VR-based and MR-based interaction, multi-modal interaction (camera-based interaction, voice-driven interaction, gesture-based interaction), robotic interfaces, natural interfaces and artistic and metaphoric interfaces.

Artists in the field of interactive art have been conducting research on human-machine interaction for a number of years now. By means of artistic, intuitive, conceptual, social and critical forms of interaction design, they have shown how digital processes can become essential elements of the artistic process.
Ars Electronica and in particular the Prix Ars Electronica's Interactive Art category launched in 1991 has had a powerful impact on this dialog and played an active role in promoting ongoing development in this field of research.

The Interface Cultures program is based upon this know-how. It is an artistic-scientific course of study to give budding media artists and media theoreticians solid training in creative and innovative interface design. Artistic design in these areas includes interactive art, netart, software art, robotic art, soundart, noiseart, games & storytelling and mobile art, as well as new hybrid fields like genetic art, bioart, spaceart and nanoart.

It is precisely this combination of technical know-how, interdisciplinary research and a creative artistic-scientific approach to a task that makes it possible to develop new, creative interfaces that engender progressive and innovative artistic-creative applications for media art, media design, media research and communication.

WETTBEWERB

Red Carpet Art Award

Am 4. März 2025, anlässlich des HPV Awareness Days, wird eine künstlerische Installation zum Thema HPV-Prävention und HPV-Impfung in den Fokus der Öffentlichkeit gerückt.
Wir suchen eine/n Künstler/in, die/der vor der Bühne des Maria-Theresien-Denkmal ein HPV-Awareness-Kunstobjekt/Installation gestaltet und so ein starkes Zeichen im öffentlichen Raum gegen HPV-bedingte Krebserkrankungen setzt.

Das Kunstobjekt dient vor allem dazu, durch Medienberichterstattung über das Thema HPV die Öffentlichkeit aufmerksam zu machen und so junge Menschen zur HPV-Impfung zu bewegen.
Einzureichen sind Ideenscribbles, Skizzen, 3D-Visualisierungen, Motive, und bereits existierende Werke, welche die Botschaft der Relevanz von HPV und Awareness vermitteln. 

Das Jahr 2025 widmet sich vor allem der HPV-Prävention der Altersgruppe von 21 bis 29 Jahren. Denn die Schutzimpfung für diese Altersgruppe wird nur zeitlich begrenzt, bis Ende 2025 im kostenfreien Impfprogramm angeboten.
Der HPV-Awareness-Day soll auf die Bedeutung der Prävention aufmerksam machen und eine Chance bieten, sich selbst und andere durch die HPV-Impfung zu schützen. Das biopharmazeutische Unternehmen MSD fördert dieses Projekt welches das Ziel der WHO, durch HPV-Infektionen verursachte Gebärmutterhalskrebs Erkrankungen bis 2030 weltweit zu eliminieren unterstützen soll. 

Dazu ist jetzt Euer schöpferisches Wirken gefragt!
Werde Teil eines gesellschaftlich relevanten Kunstprojekts im Zeichen der Gesundheit!
EINREICHEN BIS 30.01.2025 | 6.000,- € PREISGELD
Sende deine Einreichung an team@redcarpetartaward.com
 
Genaueres unter:  https://www.redcarpetartaward.com