Acting as creative artists and researchers, students learn how to advance the state of the art of current interface technologies and applications. Through interdisciplinary research and team work, they also develop new aspects of interface design including its cultural and social applications. The themes elaborated under the Master's programme in relation to interactive technologies include Interactive Environments, Interactive Art, Ubiquitous Computing, game design, VR and MR environments, Sound Art, Media Art, Web-Art, Software Art, HCI research and interaction design.
The Interface Culture program at the Linz University of Arts Department of Media was founded in 2004 by Christa Sommerer and Laurent Mignonneau. The program teaches students of human-machine interaction to develop innovative interfaces that harness new interface technologies at the confluence of art, research, application and design, and to investigate the cultural and social possibilities of implementing them.
The term "interface" is omnipresent nowadays. Basically, it describes an intersection or linkage between different computer systems that makes use of hardware components and software programs to enable the exchange and transmission of digital information via communications protocols.
However, an interface also describes the hook-up between human and machine, whereby the human qua user undertakes interaction as a means of operating and influencing the software and hardware components of a digital system. An interface thus enables human beings to communicate with digital technologies as well as to generate, receive and exchange data. Examples of interfaces in very widespread use are the mouse-keyboard interface and graphical user interfaces (i.e. desktop metaphors). In recent years, though, we have witnessed rapid developments in the direction of more intuitive and more seamless interface designs; the fields of research that have emerged include ubiquitous computing, intelligent environments, tangible user interfaces, auditory interfaces, VR-based and MR-based interaction, multi-modal interaction (camera-based interaction, voice-driven interaction, gesture-based interaction), robotic interfaces, natural interfaces and artistic and metaphoric interfaces.
Artists in the field of interactive art have been conducting research on human-machine interaction for a number of years now. By means of artistic, intuitive, conceptual, social and critical forms of interaction design, they have shown how digital processes can become essential elements of the artistic process.
Ars Electronica and in particular the Prix Ars Electronica's Interactive Art category launched in 1991 has had a powerful impact on this dialog and played an active role in promoting ongoing development in this field of research.
The Interface Cultures program is based upon this know-how. It is an artistic-scientific course of study to give budding media artists and media theoreticians solid training in creative and innovative interface design. Artistic design in these areas includes interactive art, netart, software art, robotic art, soundart, noiseart, games & storytelling and mobile art, as well as new hybrid fields like genetic art, bioart, spaceart and nanoart.
It is precisely this combination of technical know-how, interdisciplinary research and a creative artistic-scientific approach to a task that makes it possible to develop new, creative interfaces that engender progressive and innovative artistic-creative applications for media art, media design, media research and communication.
Eröffnung: 22. November 2024, 16.00 Uhr; Ausstellung bis Februar 2025 TU Delft Library, Main Hall, Niederlande
Christa Sommerer und Laurent Mignonneau, Abteilung Interface Cultures, zeigen ihre interaktiven Installationen "Portrait on the Fly" und “People on the Fly”.
Curator: Vincent Cellucci
Portrait on the Fly
The interactive installation consists of a monitor that shows a swarm of a few thousand flies. When a person positions himself in front of the monitor, the insects builds up the contour of the person. They begin to arrange and rearrange themselves continuously, thereby creating a recognizable likeness of the individual..
Posing in front of the monitor attracts the flies. Within seconds they invade the face, but even the slightest movement of the head or of parts of the face drives them off. The portraits are thus in constant flux, they construct and deconstruct. Portrait on the Fly is a commentary on our love for making pictures of ourselves (Selfie-Culture), it has to do with change, transience and impermanence.
People on the Fly
For a large scale screen we developed a participatory public artwork where passers-by can see themselves and also be turned into a swarm of flies. A specially developed software detects all moving persons and communicates their data to artificial programmed insects. When a person moves, within seconds hundreds of flies invade his or her body, but when he or she stands still, the insects fly away. The resulting image scenarios are in constant flux, they construct and deconstruct, and people become visible and disappear again within a swarm of insects.People on the Fly celebrates the ephemeral moment and the hustle and bustle of everyday life, where only standing still for a short moment makes one see one's own image clearly.
www.tudelft.nl/people-portrait-on-the-fly-artist-talk-opening-reception