zum Inhalt

Welcome at the Interface Culture program website.

Acting as creative artists and researchers, students learn how to advance the state of the art of current interface technologies and applications. Through interdisciplinary research and team work, they also develop new aspects of interface design including its cultural and social applications. The themes elaborated under the Master's programme in relation to interactive technologies include Interactive Environments, Interactive Art, Ubiquitous Computing, game design, VR and MR environments, Sound Art, Media Art, Web-Art, Software Art, HCI research and interaction design.

The Interface Culture program at the Linz University of Arts Department of Media was founded in 2004 by Christa Sommerer and Laurent Mignonneau. The program teaches students of human-machine interaction to develop innovative interfaces that harness new interface technologies at the confluence of art, research, application and design, and to investigate the cultural and social possibilities of implementing them.

The term "interface" is omnipresent nowadays. Basically, it describes an intersection or linkage between different computer systems that makes use of hardware components and software programs to enable the exchange and transmission of digital information via communications protocols.

However, an interface also describes the hook-up between human and machine, whereby the human qua user undertakes interaction as a means of operating and influencing the software and hardware components of a digital system. An interface thus enables human beings to communicate with digital technologies as well as to generate, receive and exchange data. Examples of interfaces in very widespread use are the mouse-keyboard interface and graphical user interfaces (i.e. desktop metaphors). In recent years, though, we have witnessed rapid developments in the direction of more intuitive and more seamless interface designs; the fields of research that have emerged include ubiquitous computing, intelligent environments, tangible user interfaces, auditory interfaces, VR-based and MR-based interaction, multi-modal interaction (camera-based interaction, voice-driven interaction, gesture-based interaction), robotic interfaces, natural interfaces and artistic and metaphoric interfaces.

Artists in the field of interactive art have been conducting research on human-machine interaction for a number of years now. By means of artistic, intuitive, conceptual, social and critical forms of interaction design, they have shown how digital processes can become essential elements of the artistic process.
Ars Electronica and in particular the Prix Ars Electronica's Interactive Art category launched in 1991 has had a powerful impact on this dialog and played an active role in promoting ongoing development in this field of research.

The Interface Cultures program is based upon this know-how. It is an artistic-scientific course of study to give budding media artists and media theoreticians solid training in creative and innovative interface design. Artistic design in these areas includes interactive art, netart, software art, robotic art, soundart, noiseart, games & storytelling and mobile art, as well as new hybrid fields like genetic art, bioart, spaceart and nanoart.

It is precisely this combination of technical know-how, interdisciplinary research and a creative artistic-scientific approach to a task that makes it possible to develop new, creative interfaces that engender progressive and innovative artistic-creative applications for media art, media design, media research and communication.

TERMIN

BASEhabitat International Summer School 2025

6. bis 20. Juli 2025 Wissenscampus Kuchl, Österreich

on building with earth and plant fibres

Sind Sie neugierig darauf, die Verwendung von Lehm und Pflanzenfasern im Bauwesen kennenzulernen? Nehmen Sie an der BASEhabitat Summer School teil und lernen Sie verschiedene Lehmbautechniken kennen, bauen Sie mit Stroh und machen Sie erste Erfahrungen mit Dächern aus Schilf.
Tauschen Sie sich mit Expert*innen auf diesem Gebiet aus und diskutieren Sie mit Gleichgesinnten aus der ganzen Welt über deren Einsatz in der zeitgenössischen Architektur.
Die Summer School ist ein intensives 2-wöchiges Programm, das eine internationale Gruppe von Handwerker*innen, Architekt*innen, Trainer*innen und Studierenden zusammenbringt. Die Teilnehmer*innen erforschen Lehm und Fasern als Baumaterialien, testen verschiedene Bautechniken und erhalten Inputs von führenden Expert*innen. Die Summer School ist eine bereichernde Erfahrung, die inspiriert und konventionelle Praktiken im Bauwesen hinterfragt.
 

BEWERBUNG

Start: February 07, 2025
Deadline for scholarships: April 09, 2025
Deadline for all applications: May 10, 2025
 

Workshops

Workshops zu verschiedenen Bautechniken
Die Teilnehmer wählen 2 von 4 Workshops, in denen sie in kleinen Gruppen von 20-25 Personen arbeiten.

adobe + earth blocks Franco Noriega, Zoé Tric (amàco)
rammed earth Dominik Abbrederis, Max Weidacher
earth + fibres Becky Little, Francois Streiff
STRAW + REED Angelo Ferrara + Christian Ditlefsen

In den Workshops geht es darum, sich intensiv mit den Möglichkeiten des Materials auseinanderzusetzen und es mit den eigenen Händen (und Füßen) auszuprobieren. Die Eingaben und Experimente reichen von einfachen Konstruktionsmethoden bis hin zu größeren Anwendungen in der zeitgenössischen Architektur. 

MEHR INFOS ZU INHALT & BEWERBUNG 

 www.basehabitat.org/summer-school-2025

Flyer.pdf

Fotos © Stefanie Huber