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Welcome at the Interface Culture program website.

Acting as creative artists and researchers, students learn how to advance the state of the art of current interface technologies and applications. Through interdisciplinary research and team work, they also develop new aspects of interface design including its cultural and social applications. The themes elaborated under the Master's programme in relation to interactive technologies include Interactive Environments, Interactive Art, Ubiquitous Computing, game design, VR and MR environments, Sound Art, Media Art, Web-Art, Software Art, HCI research and interaction design.

The Interface Culture program at the Linz University of Arts Department of Media was founded in 2004 by Christa Sommerer and Laurent Mignonneau. The program teaches students of human-machine interaction to develop innovative interfaces that harness new interface technologies at the confluence of art, research, application and design, and to investigate the cultural and social possibilities of implementing them.

The term "interface" is omnipresent nowadays. Basically, it describes an intersection or linkage between different computer systems that makes use of hardware components and software programs to enable the exchange and transmission of digital information via communications protocols.

However, an interface also describes the hook-up between human and machine, whereby the human qua user undertakes interaction as a means of operating and influencing the software and hardware components of a digital system. An interface thus enables human beings to communicate with digital technologies as well as to generate, receive and exchange data. Examples of interfaces in very widespread use are the mouse-keyboard interface and graphical user interfaces (i.e. desktop metaphors). In recent years, though, we have witnessed rapid developments in the direction of more intuitive and more seamless interface designs; the fields of research that have emerged include ubiquitous computing, intelligent environments, tangible user interfaces, auditory interfaces, VR-based and MR-based interaction, multi-modal interaction (camera-based interaction, voice-driven interaction, gesture-based interaction), robotic interfaces, natural interfaces and artistic and metaphoric interfaces.

Artists in the field of interactive art have been conducting research on human-machine interaction for a number of years now. By means of artistic, intuitive, conceptual, social and critical forms of interaction design, they have shown how digital processes can become essential elements of the artistic process.
Ars Electronica and in particular the Prix Ars Electronica's Interactive Art category launched in 1991 has had a powerful impact on this dialog and played an active role in promoting ongoing development in this field of research.

The Interface Cultures program is based upon this know-how. It is an artistic-scientific course of study to give budding media artists and media theoreticians solid training in creative and innovative interface design. Artistic design in these areas includes interactive art, netart, software art, robotic art, soundart, noiseart, games & storytelling and mobile art, as well as new hybrid fields like genetic art, bioart, spaceart and nanoart.

It is precisely this combination of technical know-how, interdisciplinary research and a creative artistic-scientific approach to a task that makes it possible to develop new, creative interfaces that engender progressive and innovative artistic-creative applications for media art, media design, media research and communication.

EINE ANDERE GE/S/CH/ICHT/E

Eröffnung: 10.4.2025, 19.00 Uhr; Ausstellung bis 31.10.2025 Stille Nacht Museum, Stille Nacht-Platz 5, 5110 Oberndorf bei Salzburg

Karin Fisslthaler

Einführende Worte und kuratorische Betreuung von Doris Prlić, Kunst- und Kulturwissenschaftlerin, Projektmanagerin im KHM-Museumsverband

Die Ausstellung Eine andere Ge/s/ch/icht/e der Künstlerin Karin Fisslthaler widmet sich vergessenen Geschichten, Leerstellen und anderen ungewohnten Sichtweisen auf das Museum sowie der Rezeption des Liedes Stille Nacht. Im Mittelpunkt steht das Leben und Wirken der österreichischen Schriftstellerin, Schauspielerin, Journalistin, Fluchthelferin und antifaschistischen Aktivistin Hertha Pauli. Diese verfasste 1943 im Exil in den USA das Kinderbuch Silent Night. The Story of a Song. 
Geboren im Jahr 1906 in Wien, arbeitete sie als Schauspielerin in Breslau und Berlin und kehrte 1933 nach Wien zurück. Ihre Flucht nach der Machtergreifung der Nationalsozialisten in Österreich führte sie über Zürich, Paris, Marseille und Lissabon in die USA, wo sie bis zu ihrem frühen Tod 1973 auf Long Island lebte. Die künstlerische Auseinandersetzung mit Hertha Pauli und ihrer Erzählung von Flucht und Verfolgung bietet einen anderen Blick auf Verborgenes und Abgewandtes im Dialog mit den Museumsräumen. Die Verbreitungsgeschichte und Bedeutung des Lieds Stille Nacht dient als zentrale Verbindung, die das Museum sowohl mit historischen als auch mit zeitgenössischen Erfahrungen von Flucht, Verfolgung und dem Wunsch nach Frieden verknüpft.

Ausstellung aus der Reihe SIMULTAN, ein Förderprogramm des Landes Salzburg, verbindet regionale Museumskultur und zeitgenössische Kunst.

www.stillenacht.at/neuigkeiten/eine-andere-ge-s-ch-icht-e 

 

 

 

 

Collage © Bildrecht, Wien/ Karin Fisslthaler, 2024 (Bildnis Hertha Pauli, ÖNB Bildarchiv)