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Welcome at the Interface Culture program website.

Acting as creative artists and researchers, students learn how to advance the state of the art of current interface technologies and applications. Through interdisciplinary research and team work, they also develop new aspects of interface design including its cultural and social applications. The themes elaborated under the Master's programme in relation to interactive technologies include Interactive Environments, Interactive Art, Ubiquitous Computing, game design, VR and MR environments, Sound Art, Media Art, Web-Art, Software Art, HCI research and interaction design.

The Interface Culture program at the Linz University of Arts Department of Media was founded in 2004 by Christa Sommerer and Laurent Mignonneau. The program teaches students of human-machine interaction to develop innovative interfaces that harness new interface technologies at the confluence of art, research, application and design, and to investigate the cultural and social possibilities of implementing them.

The term "interface" is omnipresent nowadays. Basically, it describes an intersection or linkage between different computer systems that makes use of hardware components and software programs to enable the exchange and transmission of digital information via communications protocols.

However, an interface also describes the hook-up between human and machine, whereby the human qua user undertakes interaction as a means of operating and influencing the software and hardware components of a digital system. An interface thus enables human beings to communicate with digital technologies as well as to generate, receive and exchange data. Examples of interfaces in very widespread use are the mouse-keyboard interface and graphical user interfaces (i.e. desktop metaphors). In recent years, though, we have witnessed rapid developments in the direction of more intuitive and more seamless interface designs; the fields of research that have emerged include ubiquitous computing, intelligent environments, tangible user interfaces, auditory interfaces, VR-based and MR-based interaction, multi-modal interaction (camera-based interaction, voice-driven interaction, gesture-based interaction), robotic interfaces, natural interfaces and artistic and metaphoric interfaces.

Artists in the field of interactive art have been conducting research on human-machine interaction for a number of years now. By means of artistic, intuitive, conceptual, social and critical forms of interaction design, they have shown how digital processes can become essential elements of the artistic process.
Ars Electronica and in particular the Prix Ars Electronica's Interactive Art category launched in 1991 has had a powerful impact on this dialog and played an active role in promoting ongoing development in this field of research.

The Interface Cultures program is based upon this know-how. It is an artistic-scientific course of study to give budding media artists and media theoreticians solid training in creative and innovative interface design. Artistic design in these areas includes interactive art, netart, software art, robotic art, soundart, noiseart, games & storytelling and mobile art, as well as new hybrid fields like genetic art, bioart, spaceart and nanoart.

It is precisely this combination of technical know-how, interdisciplinary research and a creative artistic-scientific approach to a task that makes it possible to develop new, creative interfaces that engender progressive and innovative artistic-creative applications for media art, media design, media research and communication.

WETTBEWERB

Soroptimist-Künstlerinnenpreis Linz 2025

Einreichfrist: 06/06/2025

Bereits zum vierten Mal schreiben die Linzer Soroptimist Clubs Linz Fidentia, Linz I, Linz Lentos und Linz Libertas in Zusammenarbeit mit dem Atelierhaus Salzamt den Soroptimist-Künstlerinnenpreis aus, um einen Beitrag zur künstlerischen und kuklturellen Nachwuchsförderung in Oberösterreich zu leisten.

Ziel dieses Preises ist es, talentierten Nachwuchskünstlerinnen eine Bühne zu bieten, die Qualität ihrer Werke auszuzeichnen, diese einer breiteren Öffentlichkeit zugänglich zu machen sowie die Künstlerinnen finanziell zu unterstützen.

Drei Preise im Gesamtwert von Euro 10.000,00 und Residency for Art werden vergeben:

Hauptpreis: Euro 5.000,00 verliehen durch SI Club Linz Fidentia
1. Anerkennungspreis: Euro 3.000,00 verliehen durch SI Club Linz I
2. Anerkennungspreis: Euro 2.000,00 verliehen durch SI Club Linz Lentos und SI Club Linz Libertas

Residency for Art in der Schlosstaverne Vichtenstein für ca. 4 Wochen – zur Verfügung gestellt werden die Räume der Schlosstaverne Vichtenstein auf Basis „Selbstversorgung“

Das Auswahlverfahren erfolgt durch eine Fachjury voraussichtlich im Juni 2025 bestehend aus österreichischen Künstlerinnen, Vertreterinnen der Stadt Linz, des Landes OÖ und der Kunstuniversität Linz.

Teilnahmeberechtigt sind Künstlerinnen bis zum vollendeten 35. Lebensjahr, die in Oberösterreich geboren sind ODER seit mindestens zwei Jahren in Oberösterreich leben.

linz-fidentia.soroptimist.at