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Welcome at the Interface Culture program website.

Acting as creative artists and researchers, students learn how to advance the state of the art of current interface technologies and applications. Through interdisciplinary research and team work, they also develop new aspects of interface design including its cultural and social applications. The themes elaborated under the Master's programme in relation to interactive technologies include Interactive Environments, Interactive Art, Ubiquitous Computing, game design, VR and MR environments, Sound Art, Media Art, Web-Art, Software Art, HCI research and interaction design.

The Interface Culture program at the Linz University of Arts Department of Media was founded in 2004 by Christa Sommerer and Laurent Mignonneau. The program teaches students of human-machine interaction to develop innovative interfaces that harness new interface technologies at the confluence of art, research, application and design, and to investigate the cultural and social possibilities of implementing them.

The term "interface" is omnipresent nowadays. Basically, it describes an intersection or linkage between different computer systems that makes use of hardware components and software programs to enable the exchange and transmission of digital information via communications protocols.

However, an interface also describes the hook-up between human and machine, whereby the human qua user undertakes interaction as a means of operating and influencing the software and hardware components of a digital system. An interface thus enables human beings to communicate with digital technologies as well as to generate, receive and exchange data. Examples of interfaces in very widespread use are the mouse-keyboard interface and graphical user interfaces (i.e. desktop metaphors). In recent years, though, we have witnessed rapid developments in the direction of more intuitive and more seamless interface designs; the fields of research that have emerged include ubiquitous computing, intelligent environments, tangible user interfaces, auditory interfaces, VR-based and MR-based interaction, multi-modal interaction (camera-based interaction, voice-driven interaction, gesture-based interaction), robotic interfaces, natural interfaces and artistic and metaphoric interfaces.

Artists in the field of interactive art have been conducting research on human-machine interaction for a number of years now. By means of artistic, intuitive, conceptual, social and critical forms of interaction design, they have shown how digital processes can become essential elements of the artistic process.
Ars Electronica and in particular the Prix Ars Electronica's Interactive Art category launched in 1991 has had a powerful impact on this dialog and played an active role in promoting ongoing development in this field of research.

The Interface Cultures program is based upon this know-how. It is an artistic-scientific course of study to give budding media artists and media theoreticians solid training in creative and innovative interface design. Artistic design in these areas includes interactive art, netart, software art, robotic art, soundart, noiseart, games & storytelling and mobile art, as well as new hybrid fields like genetic art, bioart, spaceart and nanoart.

It is precisely this combination of technical know-how, interdisciplinary research and a creative artistic-scientific approach to a task that makes it possible to develop new, creative interfaces that engender progressive and innovative artistic-creative applications for media art, media design, media research and communication.

AUSSTELLUNG

TIME OUT .13

Eröffnung: 14. Jänner 2025, 18.00 Uhr; Ausstellung bis 9. März 2025 Ars Electronica Center

TIME OUT .13 präsentiert Arbeiten von zwölf Studierenden des Bachelorstudienganges Zeitbasierte und Interaktive Medienkunst, der Kunstuniversität Linz. 


Eröffnung
Grußworte von Brigitte Hütter, Rektorin der Kunstuniversität Linz

Im Deep Space 8K begleiten die zwei Tanzperformances “Entre deux mots und “Universal Story” das Eröffnungsevent.

Im Rahmen der Eröffnung stehen Dietmar Prammer (Vizebürgermeister der Stadt Linz), Brigitte Hütter (Rektorin der Kunstuniversität Linz), Joachim Smetschka(Studiengangsleiter „Zeitbasierte und Interaktive Medienkunst“, Co-Kurator TIME OUT .13), Veronika Krenn (Ars Electronica, Co-Kuratorin TIME OUT .13), Gerfried Stocker(Künstlerischer Leiter Ars Electronica) und alle beteiligten Künstler*innen als Gesprächspartner*innen zur Verfügung. 
 

Bei der Ausstellungsreihe TIME OUT – Timebased and Interactive Media Arts meets Ars Electronica handelt es sich um eine Kooperation der Ars Electronica mit der Kunstuniversität Linz. Bereits seit 2013 gibt sie jungen Künstler*innen die Möglichkeit, ihre Arbeiten an einem der renommiertesten Ausstellungsorte für Medienkunst einer breiten Öffentlichkeit zu präsentieren und mit einem internationalen Publikum in Kontakt zu treten, Feedback zu bekommen und sich zu vernetzen. Den Besucher*innen eröffnen sich damit neue Perspektiven und der Zugang zu unkonventionellem, jungen Kunstschaffen.

Was bewegt junge Medienkünstler*innen heute? 

Welche Themen sind ihnen wichtig und welche Ausdrucksformen wählen sie, um mit dem Publikum zu kommunizieren? Ob Licht, Sound, Film, Installationen oder Performances – auf dem Weg zur eigenen künstlerischen Handschrift gilt es zu experimentieren. TIME OUT .13 ist ein Spiegel dieses Prozesses. 

Zu sehen sind u.a. 

Klaus – Special Episode von Daniel Walter (AT) 
[ mur mur ]  von Lynn Mayya (SY) 
Echoes of Ferro von Janik Valler (DE) 
Bare Souls von Elena Jäger (DE) 
Persona von Teo Dumitrache (RO)  
Chiara Estella Wernbacher (AT) sorgt mit rotierenden Tablets für eine beeindruckende optische Illusion.
Obsessive Realities von Milena Stępień (PL)
NOUMENON von Hannes Buchwieser (DE)
The Mark of Them von Hazem Wakaf (SY/BR), Mahsa Jalili (IR)

Kuratiert wird die Schau von Ars Electronica und Studiengangsleiter Joachim Smetschka. 

ars.electronica.art/time-out-13

Obsessive Realities © Milena Stępień

NOUMENON © Hannes Buchwieser

The Mark of Them © Hazem Wakaf