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TALK

Teaching Object-Oriented Programming through Video Game Development

17. Oktober 2013, 14.00 Uhr Kollegiumgasse 2, Interface Culture Lecture Room

Interface Cultures lädt zum Gastvortrag von Prof. Hiroyuki Une / Hiroshima Kokusai Gakuin University.

Abstract
In our university, most of students seem to avoid learning about computer programming, especially Object-Oriented programming due to its difficulty.  Object-Oriented Programming techniques are very important to develop large softwares.  On the other hand, they strongly interest how to create video games. 
I thinks that employing video game development for programming lectures motivates the students.  In this lecture, I will introduce how I addressed to teach Object-Oriented programming techniques through video game development.

Biography
Hiroyuki Une received the B.E. degree and the M.E. degree from Hiroshima University, Japan in 1993 and 1995, respectively. He was a Research Associate and a Lecturer in the Faculty of Engineering at Hiroshima Kokusai Gakuin University (former name: Hiroshima Denki Institute of Technology) in 1995-2002 and 2003, respectively.
In April 2004, he was promoted to a Lecturer in the Faculty of Information Design (former name: the Faculty of Informatics) at Hiroshima Kokusai Gakuin University.
In March 2011, he received Ph.D degree from Chiba University, Japan.
In April 2011, he was promoted to an Associate Professor.
From April 2013, he has been an Associate Professor in the Faculty of Information Design and Sociology at Hiroshima Kokusai Gakuin University.  His research interests include routing algorithm for Internet Protocol which fulfills load balancing, congestion control, and quality of service (QoS).