Acting as creative artists and researchers, students learn how to advance the state of the art of current interface technologies and applications. Through interdisciplinary research and team work, they also develop new aspects of interface design including its cultural and social applications. The themes elaborated under the Master's programme in relation to interactive technologies include Interactive Environments, Interactive Art, Ubiquitous Computing, game design, VR and MR environments, Sound Art, Media Art, Web-Art, Software Art, HCI research and interaction design.
The Interface Culture program at the Linz University of Arts Department of Media was founded in 2004 by Christa Sommerer and Laurent Mignonneau. The program teaches students of human-machine interaction to develop innovative interfaces that harness new interface technologies at the confluence of art, research, application and design, and to investigate the cultural and social possibilities of implementing them.
The term "interface" is omnipresent nowadays. Basically, it describes an intersection or linkage between different computer systems that makes use of hardware components and software programs to enable the exchange and transmission of digital information via communications protocols.
However, an interface also describes the hook-up between human and machine, whereby the human qua user undertakes interaction as a means of operating and influencing the software and hardware components of a digital system. An interface thus enables human beings to communicate with digital technologies as well as to generate, receive and exchange data. Examples of interfaces in very widespread use are the mouse-keyboard interface and graphical user interfaces (i.e. desktop metaphors). In recent years, though, we have witnessed rapid developments in the direction of more intuitive and more seamless interface designs; the fields of research that have emerged include ubiquitous computing, intelligent environments, tangible user interfaces, auditory interfaces, VR-based and MR-based interaction, multi-modal interaction (camera-based interaction, voice-driven interaction, gesture-based interaction), robotic interfaces, natural interfaces and artistic and metaphoric interfaces.
Artists in the field of interactive art have been conducting research on human-machine interaction for a number of years now. By means of artistic, intuitive, conceptual, social and critical forms of interaction design, they have shown how digital processes can become essential elements of the artistic process.
Ars Electronica and in particular the Prix Ars Electronica's Interactive Art category launched in 1991 has had a powerful impact on this dialog and played an active role in promoting ongoing development in this field of research.
The Interface Cultures program is based upon this know-how. It is an artistic-scientific course of study to give budding media artists and media theoreticians solid training in creative and innovative interface design. Artistic design in these areas includes interactive art, netart, software art, robotic art, soundart, noiseart, games & storytelling and mobile art, as well as new hybrid fields like genetic art, bioart, spaceart and nanoart.
It is precisely this combination of technical know-how, interdisciplinary research and a creative artistic-scientific approach to a task that makes it possible to develop new, creative interfaces that engender progressive and innovative artistic-creative applications for media art, media design, media research and communication.
Eröffnung: Di, 15.12.2009, 19.00 Uhr Ragnarhof, Grundsteingasse 12, 1160 Wien
26 Studierende der TU Wien, der adbk München und der Kunstuni Linz haben unter Leitung des Architekten Sasa Bradic, in Kooperation mit Prof. Peter Sapp und Prof. Sabine Pollak, während eines siebentägigen Workshops in Motovun beispielhaft, an einem Grundstück vor Ort, architektonische Konzepte für die Region Istrien ausgearbeitet. Diese wurden in einer Nachbereitungsphase in Wien und München vertieft. Die Ergebnisse der Arbeiten werden in einer einwöchigen Ausstellung im Ragnarhof präsentiert.
Beim Programm [übergänge_09] handelt es sich um eine neue Strategienentwicklung für die Region Istrien, sowie um die Untersuchung raumfunktionaler Aspekte des Wohnens, des Arbeitens, des Tourismus, der Freizeit und der Kultur. Das Definieren des Zwischenraums durch neue programmatische Dichte, mittels innovativer, architektonischer Modelle, im Hinblick auf eine Form des sanften Tourismus, ist dabei eines der Hauptziele dieses Projektes. Es handelt sich freilich nicht um eine Idee des Konservieren der alltäglichen Idylle, sondern um durchdachte Strategien, die den neu zu schaffenden Raum der Produktion, des Events, des Entertainments und der geschützten Zonen (Raum-Reserven), nach dem Absetzen des „transition dust", neu definieren.
Workshopkonzept und Organisation, Kuration: Sasa Bradic
Organisation und Ausstellungskonzept: Ivana Plavotic und David Calas
Ausstellungsdauer: Di, 15.-Sa, 19.12.2009, täglich 16.00 bis 20.00 Uhr
Links: www.wohnbau.tuwien.ac.at, www.ragnarhof.at