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Welcome at the Interface Culture program website.

Acting as creative artists and researchers, students learn how to advance the state of the art of current interface technologies and applications. Through interdisciplinary research and team work, they also develop new aspects of interface design including its cultural and social applications. The themes elaborated under the Master's programme in relation to interactive technologies include Interactive Environments, Interactive Art, Ubiquitous Computing, game design, VR and MR environments, Sound Art, Media Art, Web-Art, Software Art, HCI research and interaction design.

The Interface Culture program at the Linz University of Arts Department of Media was founded in 2004 by Christa Sommerer and Laurent Mignonneau. The program teaches students of human-machine interaction to develop innovative interfaces that harness new interface technologies at the confluence of art, research, application and design, and to investigate the cultural and social possibilities of implementing them.

The term "interface" is omnipresent nowadays. Basically, it describes an intersection or linkage between different computer systems that makes use of hardware components and software programs to enable the exchange and transmission of digital information via communications protocols.

However, an interface also describes the hook-up between human and machine, whereby the human qua user undertakes interaction as a means of operating and influencing the software and hardware components of a digital system. An interface thus enables human beings to communicate with digital technologies as well as to generate, receive and exchange data. Examples of interfaces in very widespread use are the mouse-keyboard interface and graphical user interfaces (i.e. desktop metaphors). In recent years, though, we have witnessed rapid developments in the direction of more intuitive and more seamless interface designs; the fields of research that have emerged include ubiquitous computing, intelligent environments, tangible user interfaces, auditory interfaces, VR-based and MR-based interaction, multi-modal interaction (camera-based interaction, voice-driven interaction, gesture-based interaction), robotic interfaces, natural interfaces and artistic and metaphoric interfaces.

Artists in the field of interactive art have been conducting research on human-machine interaction for a number of years now. By means of artistic, intuitive, conceptual, social and critical forms of interaction design, they have shown how digital processes can become essential elements of the artistic process.
Ars Electronica and in particular the Prix Ars Electronica's Interactive Art category launched in 1991 has had a powerful impact on this dialog and played an active role in promoting ongoing development in this field of research.

The Interface Cultures program is based upon this know-how. It is an artistic-scientific course of study to give budding media artists and media theoreticians solid training in creative and innovative interface design. Artistic design in these areas includes interactive art, netart, software art, robotic art, soundart, noiseart, games & storytelling and mobile art, as well as new hybrid fields like genetic art, bioart, spaceart and nanoart.

It is precisely this combination of technical know-how, interdisciplinary research and a creative artistic-scientific approach to a task that makes it possible to develop new, creative interfaces that engender progressive and innovative artistic-creative applications for media art, media design, media research and communication.

SERIES OF LECTURES

BASEhabitat Architecture for change

20 Jahre BASEhabitat geht in eine weitere Runde.

Seit 20 Jahren arbeitet BASEhabitat in Lehre, Workshops und Bauprojekten an einer ressourcenschonenden und sozial verantwortlichen Architektur.
Architecture for Change steht für den gemeinsamen Einsatz des BASEhabitat Teams, von Projektpartner*innen und Studierenden, die eine Veränderung in der bestehenden Architekturpraxis erreichen wollen.

Bis März läuft noch eine öffentliche Vortragsreihe von BASEhabitat.
Im Dezember findet eine Ausstellung statt, in der Studierende Einblick in ihr Baupraxis Semesters in Portugal geben.
Zwei BASEhabitat Projekte wurden für die Pubikation „Best Of Austria“ ausgewählt und haben es so unter die besten Architekturprojekte 2022/23 geschafft.

Vortragsreihe
Bereits seit Jahresbeginn gibt es eine Reihe von Vorträgen, die sich unterschiedlichen Fragen rund um nachhaltige Architektur widmen. 
Vortragende präsentieren innovative nachhaltige Materialien sowie deren Anwendung und thematisieren gesellschaftliche Fragen im Zusammenhang mit Architektur. Die Vortragsreihe lädt ein zur kritischen Reflexion und mach Lust auf Innovation. Ein Wandel in der Baubranche kann nur gelingen, wenn wir gemeinsam neue Wege gehen.

Im Wintersemester wurde diese Reihe fortgesetzt, weitere öffentliche Vorträge bis März 2025 geplant.

Termine

jeweils 17.30 bis 19.30 Uhr

11. März 2025 - Florian Nagler (Prof., TU München)
Einfach (um)bauen mit dem Gebäudetyp E?
Glashörsaal D, Kunstuniversität Linz, Hauptplatz 6, 5.OG

07. Jänner 2025 - Marlene Wagner (buildcollective)
Unlearning Architecture
Glashörsaal D, Kunstuniversität Linz, Hauptplatz 6, 5.OG

17. Dezember 2024 - Hana Vasatko, Julian Jauk (TU Graz, ShapeLab)
MyCera, Kompositmaterial aus Ton, Sägemehl und Mycelium
Glashörsaal D, Kunstuniversität Linz, Hauptplatz 6, 5.OG

26. November 2024 - Arthur Kanonier (TU Wien)
Grund und Boden, Herausforderungen, Konflikte und Steuerungsinstrumente
Glashörsaal D, Kunstuniversität Linz, Hauptplatz 6, 5.OG

12. November 2024 - Bastian Lechner, Gerda Haunschmid (Willy*Fred)
habiTAT, selbstorganisiert Wohnen und solidarisch Wirtschaften in Österreich
Glashörsaal D, Kunstuniversität Linz, Hauptplatz 6, 5.OG

17. Oktober 2024 - Felix Hilgert (ETH Zürich)
Herausforderungen im Lehmbau
Sofahörsaal, Kunstuniversität Linz, Hauptplatz 6, 4.OG