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Welcome at the Interface Culture program website.

Acting as creative artists and researchers, students learn how to advance the state of the art of current interface technologies and applications. Through interdisciplinary research and team work, they also develop new aspects of interface design including its cultural and social applications. The themes elaborated under the Master's programme in relation to interactive technologies include Interactive Environments, Interactive Art, Ubiquitous Computing, game design, VR and MR environments, Sound Art, Media Art, Web-Art, Software Art, HCI research and interaction design.

The Interface Culture program at the Linz University of Arts Department of Media was founded in 2004 by Christa Sommerer and Laurent Mignonneau. The program teaches students of human-machine interaction to develop innovative interfaces that harness new interface technologies at the confluence of art, research, application and design, and to investigate the cultural and social possibilities of implementing them.

The term "interface" is omnipresent nowadays. Basically, it describes an intersection or linkage between different computer systems that makes use of hardware components and software programs to enable the exchange and transmission of digital information via communications protocols.

However, an interface also describes the hook-up between human and machine, whereby the human qua user undertakes interaction as a means of operating and influencing the software and hardware components of a digital system. An interface thus enables human beings to communicate with digital technologies as well as to generate, receive and exchange data. Examples of interfaces in very widespread use are the mouse-keyboard interface and graphical user interfaces (i.e. desktop metaphors). In recent years, though, we have witnessed rapid developments in the direction of more intuitive and more seamless interface designs; the fields of research that have emerged include ubiquitous computing, intelligent environments, tangible user interfaces, auditory interfaces, VR-based and MR-based interaction, multi-modal interaction (camera-based interaction, voice-driven interaction, gesture-based interaction), robotic interfaces, natural interfaces and artistic and metaphoric interfaces.

Artists in the field of interactive art have been conducting research on human-machine interaction for a number of years now. By means of artistic, intuitive, conceptual, social and critical forms of interaction design, they have shown how digital processes can become essential elements of the artistic process.
Ars Electronica and in particular the Prix Ars Electronica's Interactive Art category launched in 1991 has had a powerful impact on this dialog and played an active role in promoting ongoing development in this field of research.

The Interface Cultures program is based upon this know-how. It is an artistic-scientific course of study to give budding media artists and media theoreticians solid training in creative and innovative interface design. Artistic design in these areas includes interactive art, netart, software art, robotic art, soundart, noiseart, games & storytelling and mobile art, as well as new hybrid fields like genetic art, bioart, spaceart and nanoart.

It is precisely this combination of technical know-how, interdisciplinary research and a creative artistic-scientific approach to a task that makes it possible to develop new, creative interfaces that engender progressive and innovative artistic-creative applications for media art, media design, media research and communication.

TALK

Brunch Lecture mit Thomas Grill

19. März 2025, ab 9.30 Uhr Interface Cultures Kitchen und Lecture Room, Domgasse 1

Am OPEN DAY der Kunstuniversität Linz findet ab 9.30 bis 12.15 Uhr in der Interface Cultures Kitchen und im Interface Cultures Lecture Room die Brunch Lecture mit Thomas Grill statt. 

In his art and research, Thomas Grill deals with the ambivalent relationship between people, technology and the environment.
The lecture provides insights into artistic and research explorations of recent years.
The research project "Rotting Sounds" (2018-2022) investigated the causes, mechanisms and effects of temporal deterioration, especially in the context of digital audio data.
The current project "Spirits in Complexity" deals with partnerships between artists and - at times complex - music machines.
A common denominator is a permeation of the "smooth" digital worlds determined by models, algorithms and hardware and an uncovering of the noisy, chaotic, imperfect, "dirty" reality - mediated by a speculative examination of syntheses and differences between the domains.

Thomas Grill works as an artistic and scientific researcher on sound and its context. As a composer and performer he focuses on concept-oriented sound art, electro-instrumental improvisation and compositions for loudspeakers.
He researches and teaches at the University of Music and Performing Arts in Vienna, where he heads the Certificate Program in Electroacoustic and Experimental Music (ELAK) and co-heads the Artistic Research Center (ARC).
Grill has been awarded with a Honorary Mention of the Prix Ars Electronica, with the Theodor-Körner prize, the Award of Excellence of the Austrian Federal Ministry of Education, Science and Research and various work stipends.
grrrr.org

Marta Beauchamp, currently a PHD student at Interface Cultures, will moderate the lecture.

Marta Beauchamp (UK/IT, *1990, based in Vienna) is a sound artist, musician and artistic researcher with a background in neuroscience. Currently Marta is PhD candidate at the department Interface Cultures (supervised by Manuela Naveau and Anne von der Heiden) and member of the Research Collective at the University of Arts Linz. Her sound installations and performances develop around data drawn from publications about biological rhythms; in her PhD project “Tipping points in transmediation” she investigates the practice of transmediation of data into installations. 

martabeauchamp.net

Foto © Lisa Truttmann