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Welcome at the Interface Culture program website.

Acting as creative artists and researchers, students learn how to advance the state of the art of current interface technologies and applications. Through interdisciplinary research and team work, they also develop new aspects of interface design including its cultural and social applications. The themes elaborated under the Master's programme in relation to interactive technologies include Interactive Environments, Interactive Art, Ubiquitous Computing, game design, VR and MR environments, Sound Art, Media Art, Web-Art, Software Art, HCI research and interaction design.

The Interface Culture program at the Linz University of Arts Department of Media was founded in 2004 by Christa Sommerer and Laurent Mignonneau. The program teaches students of human-machine interaction to develop innovative interfaces that harness new interface technologies at the confluence of art, research, application and design, and to investigate the cultural and social possibilities of implementing them.

The term "interface" is omnipresent nowadays. Basically, it describes an intersection or linkage between different computer systems that makes use of hardware components and software programs to enable the exchange and transmission of digital information via communications protocols.

However, an interface also describes the hook-up between human and machine, whereby the human qua user undertakes interaction as a means of operating and influencing the software and hardware components of a digital system. An interface thus enables human beings to communicate with digital technologies as well as to generate, receive and exchange data. Examples of interfaces in very widespread use are the mouse-keyboard interface and graphical user interfaces (i.e. desktop metaphors). In recent years, though, we have witnessed rapid developments in the direction of more intuitive and more seamless interface designs; the fields of research that have emerged include ubiquitous computing, intelligent environments, tangible user interfaces, auditory interfaces, VR-based and MR-based interaction, multi-modal interaction (camera-based interaction, voice-driven interaction, gesture-based interaction), robotic interfaces, natural interfaces and artistic and metaphoric interfaces.

Artists in the field of interactive art have been conducting research on human-machine interaction for a number of years now. By means of artistic, intuitive, conceptual, social and critical forms of interaction design, they have shown how digital processes can become essential elements of the artistic process.
Ars Electronica and in particular the Prix Ars Electronica's Interactive Art category launched in 1991 has had a powerful impact on this dialog and played an active role in promoting ongoing development in this field of research.

The Interface Cultures program is based upon this know-how. It is an artistic-scientific course of study to give budding media artists and media theoreticians solid training in creative and innovative interface design. Artistic design in these areas includes interactive art, netart, software art, robotic art, soundart, noiseart, games & storytelling and mobile art, as well as new hybrid fields like genetic art, bioart, spaceart and nanoart.

It is precisely this combination of technical know-how, interdisciplinary research and a creative artistic-scientific approach to a task that makes it possible to develop new, creative interfaces that engender progressive and innovative artistic-creative applications for media art, media design, media research and communication.

INFORMATION

ASTER > ART ^ Technology ^

20. und 22. bis 24. Jänner 2025 Kunstuniversität Linz, Hauptplatz 8, Lecture Theatre, 4.OG

Invitation to the Interdisciplinary Hackathon 

We are excited to invite you to the interdisciplinary Hackathon ASTER,  a unique opportunity to explore the synergies between art, design, technology, and neuroscience while developing innovative ideas!

The Hackathon encourages transdisciplinary innovation, inspiring new ideas, creative projects and reflections on the synergy between art and science. It explores alternative approaches to both fields, bridging knowledge and enhancing understanding in our complex modern world.

The hackathon workshop is dedicated to students of the University of Art and Design Linz and the JKU. 

Join us and be part of the journey! We look forward to your participation and to fostering creative synergies together.

Registration and enroll
Please register by January 16, 2025, via email at marianne.lechner@kunstuni-linz.at.

Program
Course: 340.616 Postdigital (SciArt Collaboration) (University of Art)

  • January 20, 2025, 2:00 PM–4:00 PM: Kick-Off
  • January 22, 2025, 1:00 PM–7:00 PM: Understand “SciArt Seeds”
  • January 23, 2025, 1:00 PM–7:00 PM: Create “SciArt Flowers”
  • January 24, 2025, 10:00 AM–5:00 PM: Present your Project

Kunstuniversität Linz, Hauptplatz 8, 4020 Linz, Lecture Theatre (H80426)

Lecturer

  • Rocío García Robles, University of Seville, Computer Architecture and Technology
  • Dr. Marianne Lechner, University of Art and Design Linz, Visual Communication
  • Barbara v. Rechbach, University of Art and Design Linz, Visual Communication

Why participate?

The Hackathon-SciArt fosters transdisciplinary innovation, offering you the chance to develop new ideas and engage with the intersection of art and science. You will learn how design and art can inspire creative approaches in science and technology and how scientific and technological perspectives can open new horizons for artists.

From the various concepts developed during the hackathon, a jury will select projects to receive support for realization. For three months, the creative interdisciplinary teams will develop the final artworks on their own - The Flowers will be transformed into the SciArt fruits. These projects will be presented at a group exhibition at the Ars Electronica Festival in September 2025.

ASTER+S is a University of Seville’s project, which provides methodological support to pilot experiences in the cultural (scientific + artistic + humanistic) and educational fields. We develop science-inspired artworks in accordance with our “eco-SciArt methodology.
aster.us.es