Acting as creative artists and researchers, students learn how to advance the state of the art of current interface technologies and applications. Through interdisciplinary research and team work, they also develop new aspects of interface design including its cultural and social applications. The themes elaborated under the Master's programme in relation to interactive technologies include Interactive Environments, Interactive Art, Ubiquitous Computing, game design, VR and MR environments, Sound Art, Media Art, Web-Art, Software Art, HCI research and interaction design.
The Interface Culture program at the Linz University of Arts Department of Media was founded in 2004 by Christa Sommerer and Laurent Mignonneau. The program teaches students of human-machine interaction to develop innovative interfaces that harness new interface technologies at the confluence of art, research, application and design, and to investigate the cultural and social possibilities of implementing them.
The term "interface" is omnipresent nowadays. Basically, it describes an intersection or linkage between different computer systems that makes use of hardware components and software programs to enable the exchange and transmission of digital information via communications protocols.
However, an interface also describes the hook-up between human and machine, whereby the human qua user undertakes interaction as a means of operating and influencing the software and hardware components of a digital system. An interface thus enables human beings to communicate with digital technologies as well as to generate, receive and exchange data. Examples of interfaces in very widespread use are the mouse-keyboard interface and graphical user interfaces (i.e. desktop metaphors). In recent years, though, we have witnessed rapid developments in the direction of more intuitive and more seamless interface designs; the fields of research that have emerged include ubiquitous computing, intelligent environments, tangible user interfaces, auditory interfaces, VR-based and MR-based interaction, multi-modal interaction (camera-based interaction, voice-driven interaction, gesture-based interaction), robotic interfaces, natural interfaces and artistic and metaphoric interfaces.
Artists in the field of interactive art have been conducting research on human-machine interaction for a number of years now. By means of artistic, intuitive, conceptual, social and critical forms of interaction design, they have shown how digital processes can become essential elements of the artistic process.
Ars Electronica and in particular the Prix Ars Electronica's Interactive Art category launched in 1991 has had a powerful impact on this dialog and played an active role in promoting ongoing development in this field of research.
The Interface Cultures program is based upon this know-how. It is an artistic-scientific course of study to give budding media artists and media theoreticians solid training in creative and innovative interface design. Artistic design in these areas includes interactive art, netart, software art, robotic art, soundart, noiseart, games & storytelling and mobile art, as well as new hybrid fields like genetic art, bioart, spaceart and nanoart.
It is precisely this combination of technical know-how, interdisciplinary research and a creative artistic-scientific approach to a task that makes it possible to develop new, creative interfaces that engender progressive and innovative artistic-creative applications for media art, media design, media research and communication.
26. April 2025, 15.00 Uhr Sky Loft, 3. Stock, Ars Electronica Straße 1, 4040 Linz
Erika Mondria, PhD Kandidatin, lädt zum Dialog über Gehirn-Interaktion.
Die Kommerzialisierung von "Gehirn-Geräten" schreitet rasant voran, Gehirn-Interaktionen in Computerspielen werden zum Trend, sowie wie die Stimulation des eigenen Gehirns zur Leistungsoptimierung. Wer ist davon betroffen und wie funktioniert eine Abtastung der Gehirnaktivität? Menschen senden laufend elektrische Signale an ihre Umgebung. Diese Signale bieten die Grundlage zur Entwicklung und Erforschung neuro-interaktiver Installationen. PhD Researcher Erika Mondria lädt ein zum Dialog über die direkte Interaktion mit dem menschlichen Gehirn. Mit Hilfe von high-End Neuro-Technologien können Gehirnsignale analysiert werden. In ihren Installationen wird die Kapazität von Technologien, welche in den menschlichen „Geist“ einzudringen vermögen, aus neuen Perspektiven beleuchtet. Menschliche Gehirnsignale werden in ihren partizipativen Kunst-Szenarien als digitale Körpererweiterung, Telekinese oder "cognitive neuro imaging" am eigenen Körper erfahrbar und haptisch greifbar. Das Erleben der Transformation von Gehirnsignalen inspiriert Menschen, ein neues Diskussionsfeld über die Bedeutung und Kostbarkeit ihrer eigenen Biosignale zu betreten. Die Zukunftsdialoge über Gehirn-Interaktion im Rahmen der Paneldiskussion „RE-ENGINEERING HUMAN NATURE“ klären auf, diskutieren mit dem Publikum Begriffe wie „mental privacy“, „neuro enchantment“, „neuro ethics“ und reflektieren über die Rolle der Kunst in diesem Diskurs.
Anmeldung kostenfrei, unter: survey.alchemer.eu/Reingeering-Human-Nature-Gehirn-Interaktion
Forschungsfokus Erika Mondria
Lebewesen senden laufend elektrische Impulse an die Umwelt. In ihrer Forschung untersucht Erika Mondria Dekodierungsmethoden, Ausprägungen und künstlerische Transformationsnarrationen dieser Impulse. Sie entwickelt partizipative Neuro-Installationen, an denen „Wirkungsmacht und Einflussgrößen“ der Gehirn - Oszillationen von Mensch und Tier sichtbar und erlebbar werden.
Nächster Talk: technarte.org/en/the-conference/erika-mondria
Infos und Programm zur Veranstaltung
RE-ENGINEERING HUMAN NATURE Zukunftsdialog über Gehirn-Interaktion.pdf
NEURO-ART LINKS:
ars.electronica.art/workshop-somagrid-neuro-interactive-installation
ars.electronica.art/hope/de/artefact
ars.electronica.art/hope/de/events/mind-cloud
ars.electronica.art/hope/de/events/eco-neuro-net-3d
www.ufg.at/News-detail
isea-archives.siggraph.org/person/erika-mondria
www.dieangewandte.at