Acting as creative artists and researchers, students learn how to advance the state of the art of current interface technologies and applications. Through interdisciplinary research and team work, they also develop new aspects of interface design including its cultural and social applications. The themes elaborated under the Master's programme in relation to interactive technologies include Interactive Environments, Interactive Art, Ubiquitous Computing, game design, VR and MR environments, Sound Art, Media Art, Web-Art, Software Art, HCI research and interaction design.
The Interface Culture program at the Linz University of Arts Department of Media was founded in 2004 by Christa Sommerer and Laurent Mignonneau. The program teaches students of human-machine interaction to develop innovative interfaces that harness new interface technologies at the confluence of art, research, application and design, and to investigate the cultural and social possibilities of implementing them.
The term "interface" is omnipresent nowadays. Basically, it describes an intersection or linkage between different computer systems that makes use of hardware components and software programs to enable the exchange and transmission of digital information via communications protocols.
However, an interface also describes the hook-up between human and machine, whereby the human qua user undertakes interaction as a means of operating and influencing the software and hardware components of a digital system. An interface thus enables human beings to communicate with digital technologies as well as to generate, receive and exchange data. Examples of interfaces in very widespread use are the mouse-keyboard interface and graphical user interfaces (i.e. desktop metaphors). In recent years, though, we have witnessed rapid developments in the direction of more intuitive and more seamless interface designs; the fields of research that have emerged include ubiquitous computing, intelligent environments, tangible user interfaces, auditory interfaces, VR-based and MR-based interaction, multi-modal interaction (camera-based interaction, voice-driven interaction, gesture-based interaction), robotic interfaces, natural interfaces and artistic and metaphoric interfaces.
Artists in the field of interactive art have been conducting research on human-machine interaction for a number of years now. By means of artistic, intuitive, conceptual, social and critical forms of interaction design, they have shown how digital processes can become essential elements of the artistic process.
Ars Electronica and in particular the Prix Ars Electronica's Interactive Art category launched in 1991 has had a powerful impact on this dialog and played an active role in promoting ongoing development in this field of research.
The Interface Cultures program is based upon this know-how. It is an artistic-scientific course of study to give budding media artists and media theoreticians solid training in creative and innovative interface design. Artistic design in these areas includes interactive art, netart, software art, robotic art, soundart, noiseart, games & storytelling and mobile art, as well as new hybrid fields like genetic art, bioart, spaceart and nanoart.
It is precisely this combination of technical know-how, interdisciplinary research and a creative artistic-scientific approach to a task that makes it possible to develop new, creative interfaces that engender progressive and innovative artistic-creative applications for media art, media design, media research and communication.
4. März 2009, 19.00 Uhr ÖH Café Dokapi, Kollegiumgasse 2
Astrit Schmidt-Burkhard: Wissensbilder der Kunst im vordigitalen Zeitalter
Mit dem Siegeszug des Computers wurde ein neues Kapitel in der Geschichte der Informationsvermittlung aufgeschlagen. Das Feld des Wissens expandierte proportional zur Übertragungsgeschwindigkeit der Daten. Neues Wissen lässt sich aber nicht nur durch die Zunahme von Informationen generieren, sondern auch durch die Rekonfiguration schon bekannter Tatsachen. Das Paradebeispiel ist die Kunst selbst, indem sie unentwegt Variationen und Alternativen zu vertrauten Phänomenen entwirft. Der epistemologische Mehrwert liegt hier in der Modifikation von Wissen. Zugleich hat die Kunst damit eine aufklärerische Position der Erkenntniskritik in Stellung gebracht.
Referentin: Astrit Schmidt-Burkhardt ist Bildhistorikerin. Als Dozentin unterrichtet sie an der Freien Universität Berlin Bild- und Kunstgeschichte seit der Aufklärung. Sie forscht und publiziert zur Avantgarde und Diagrammatik, zum Auge und zum Pseudonym.
Letzte Buchpublikationen: Maciunas / Learning Machines. From Art History to a Chronology of Fluxus (Berlin 2003); Stammbäume der Kunst. Zur Genealogie der Avantgarde (Berlin 2005).
Veranstalter: Das Ludwig-Boltzmann Institut Medien.Kunst.Forschung. befasst sich mit der wissenschaftlichen Bearbeitung, Vermittlung, Archivierung und Publikation von Medienkunst und Medientheorie. Der »Salon« dient der öffentlichen Diskussion von Forschungsschwerpunkten des Instituts und weiteren Themen der Medienkunstforschung.
Alle Interessierten sind herzlich willkommen.